Another week, another Edge Engine update! Following the major rewrite of Edge DS 1.4.0, 1.5.0 smooths out a lot of rough edges of both the performance, cosmetic, and functional variety. New in this version is the ability to set minimum resolutions on all edgeds_set_* scripts, which also provided incentive to further unify script syntax. All edgeds_set_* scripts now follow the exact same syntax regardless of their unique functionality, making it easy to use and switch between different scaling modes. Due to ...

Edge Display Scaler 1.5.0 Update Released!

If you've been following the development of Edge Engine for any length of time, you're probably expecting the next module announcement to be that of Edge UI. Well, when inspiration comes knocking, it's usually a good idea to answer, and in this case development of Edge UI was temporarily put on hold for the development of a pair of super-secret experimental projects, one of which is experimental and super-secret no more. In fact, it's available right now! Introducing: Edge Engine Filesystem! Edge Engine ...

Hello Inspiration, Hello Edge FS!

It's hard to believe, but in a couple months Edge Display Scaler--the first Edge Engine module to be released--will be turning a year old. It's been quite the year, with multiple new Edge Engine modules developed, iterated, updated, and in some cases, even revolutionized. As it stands, all currently-released modules have reached a sort of parity in terms of both quality and the user experience...except Edge Display Scaler. As the first module, it naturally carried along with it the most baggage from being ...

Major Update! Edge Display Scaler 1.4.0 Rewrite Released!

As promised, internal development switching gears to Edge UI doesn't mean Edge VN is being left behind--far from it! With so many big features in place and iterated to maturity, it was time to step back, look things over, and work out all the kinks along the way. Bug fixes, refinements, and feature improvements are the names of the game on this one, so you'll definitely want to check out the new version and make sure to update all your Edge VN projects from older versions of the package. The highlights: ...

Edge VN Update 1.3.6 Published - Fixes, Fixes, Fixes!

The unplanned updates to Edge VN just keep rolling in! You asked for it, and Edge VN delivers! The new 1.3.0 update is chock full of new and improved features, such as an overhauled, simplified, more readable text engine that now supports bold and italic text markup! Thanks to the changes it is now also possible to have variable typewriter effect speed in real-time (credit to Ronald 'mudora23' for this idea). Characters have also been enhanced with some minor under-the-hood improvements, and a new script ...

Edge VN 1.3.0 Update Released!

A new update has been published for Edge VN adding two minor, but important features to the new branching dialog options system: 1) Text options can now continue on in the current text block rather than create new text blocks by necessity, and 2) Text options can trigger jumping to a specific string of text within the target text block. This does mean the addition of a new argument to edgevn_draw_options, so be sure to update your code accordingly. Check the built-in syntax guides or the updated ...

Edge VN Minor Update 1.2.1