2015 has been a highly transformative year for ThinkBoxly. That's true both in a literal sense—with the year starting off with a change of web host and CMS—and a figurative one. As ThinkBoxly evolves into a brand, much of the work that goes on around here is now somewhat behind-the-scenes. The first ThinkBoxly-branded product, Edge Engine, has become a heavy focus for the site and many, many hours have been poured into making it as great as it can be. While Edge Engine's roots lie as far back as the ...

Edge Engine, 6 Months Later

It's finally here! Edge VN 1.2.0 was first teased all the way back in June, and now it is published to the Marketplace for your downloading pleasure. While it may not be the biggest update in sheer quantity of changes and additions, what 1.2 does feature are a few critical pieces to the Edge VN puzzle that really round off the module and make it more or less 'feature-complete'. I put 'feature-complete' in quotes because this will by no means be the final update to Edge VN--in fact, there are already a ...

Edge VN 1.2.0 Released!

Add another to the list of unplanned Edge Engine updates! Edge VN 1.1.2--not to be confused with 1.2, which is still on its way--is now live on the marketplace. This is just a minor usability update, but it is still recommended to jump on it as soon as possible, because there are a few syntactical changes that will be easier to adjust to sooner rather than later. The first change is a new option to draw Edge VN scenes as foregrounds, covering up all other assets. This is particularly useful for fading ...

Edge VN 1.1.2 Minor Update Released

Another weekend, another update to Edge Engine, this time again for the popular Edge Display Scaler. The new 1.2.8 update builds off of what was introduced in 1.2.6, improving support for mobile devices with super high-resolution screens exceeding GameMaker Studio's 2K limitation, as well as dramatically improving the performance of both single-axis and forced-resolution scaling scripts. On capable PCs the FPS gain will likely be relatively insignificant, but mobile devices should see gains of up to 1,000% ...

Edge Display Scaler Update 1.2.8 Released!

Wait, what? Edge Splash is already at 1.5? Yes, it is, and for good reason! This new version of Edge Splash is not a mere update--it is a completely rewritten, overhauled module. A new product, in essence, just one that happens to imitate the functionality of the older product. Why the rewrite? A number of reasons, most of them marinated in technical jargon. So, put simply: Edge Splash 1.0 was bad. Clever, yes, and an achievement in its own right for being a one-line code solution, but this one-line focus ...

Edge Splash 1.5 Update Released!

It was a long time in coming, and then a long time in coming again, but now it's finally here, as promised: Edge VN 1.1 is now live, and a massive update to 1.0. Nearly 50% of 1.0's code was edited or rewritten, and many new features now join the roster as well. Edge VN 1.1 is the fastest, easiest, and best visual novel engine yet! If you're a new Edge VN user, you can pick it up from the Marketplace now. Existing users should delete Edge VN 1.0 from their projects' 'Extensions' folder and download/import ...

Edge VN 1.1 Update Released!