I hate delays. I hate my delays. If something else is delayed, I can wait. There's plenty to do in the meantime. But when I'm the one that has to make the call, it's a different issue. If you know me very well, you'll know I'm terrible at giving ETAs, which is why I hesitated to give one for VNgen until the very last. And to be fair, based on what I anticipated VNgen 1.0 to be at the time, it was a reasonable estimate. But the more I thought about it, the more I became convinced VNgen was missing something ...

Update 34 - I Hate Delays

Way back in the summer of 2014 I began writing my first visual novel engine. Not VNgen, mind you, and not even Edge VN. This was a third, unreleased engine—and for good reason: it was a horrible, broken mess. You see, not only was this my first visual novel engine, but the first program I had ever written from scratch. I've come a long way in four years, leading my work to be praised by developers even with many more years of experience than I have. But while my coding practices may have changed, the ...

Update 33 - The End of the Beginning