I've heard it said that the last 10% of a project is the hardest to finish. The foundations have been laid, all the pieces of the puzzle are in place...and yet there's still a whole checklist of things to do before the work can be considered complete. While VNgen is certainly not done yet, it is this stage where I've found myself for the past couple of weeks, and in more ways than one. Shifting Gears Now, before we get started, there is one other small matter that needs to be addressed: in the past, I ...

Update 08 - Sic Parvis Magna

It has now been four weeks since I first introduced perspective into VNgen—a feature carried over from Edge VN that never really worked quite like I had hoped, and for one crucial reason: it was tied to a specific engine element, backgrounds. While this made sense at the time based on the way Edge VN was written, for VNgen I didn't want to merely tack on perspective as an afterthought. As a result, the time gone into it has been lengthy and challenging, but now at last one of the engine's most complex ...

Update 07 - Perspective Completed