You read that title correctly: after many missed estimates, VNgen is finally here, it's real, and it's out in the wild. It's been a long time in coming, but I promise the extra time has been put to good use. When I first sat down to write the design document for what would become VNgen, I feared I was being too ambitious. A year later, not only have I achieved the goals of that original design document, but also surpassed them in almost every way and even added at least a dozen more features to boot (not ...

Update 21 - VNgen Early Access: Available NOW

You know the light at the end of the tunnel? Well, no more looking for it, because it's right up ahead. I'll be honest: I had hoped this devblog would the one where I announce the early access release of VNgen. Well, that's not going to happen today, but it will soon—very soon—and I can assure you my time is being well spent until that day arrives. Indeed, the work I'm doing today is critical in shaping VNgen's future—literally. So... what's the big hold up? Admittedly, part of it is plain old code ...

Update 20 - The End of the Tunnel

After a year in development, VNgen is almost here, and that means it's time to go over everything with bug spray and a fine-toothed comb. It's a little hard to believe it's only been two weeks since the last devblog, because in that small space of time many things have changed and improved so that when VNgen finally releases it will be rock-solid from day one. So much has happened, in fact, that time will not permit mentioning every last detail, so this weekend we'll be focusing on just the coolest and ...

Update 19: Exterminate!

When you've spent enough time working on a project, it's funny how the end can sort of sneak up on you. No matter how long you've spent anticipating it, how many tears you've shed wishing it were here, when the time finally comes to set foot over the finish line, it sort of just... happens. "Oh, yeah. That was it." That was pretty much my response this past week when I checked the last feature off VNgen's to-do list. It was a feature I'd been dreading for a while—not because I was worried I couldn't do ...

Update 18 - VNgen: Coming Soon!

It's hard to believe, but it has now been two weeks since the unveiling of Yugure no Kagami as the debut game of my indie career. Things have been a bit quiet since then, but don't let the silence deceive you: behind the scenes, things are more active than ever. So much so that, in fact, this week we'll be able to check off a category from the to-do list entirely—and you'll get to hear the results! Yugure no Kagami Status Report table span { background-color: #06F; color: #FFF; padding: 5px 10px; ...

Update 17 - Music to the Ears

Well, the USA's first total solar eclipse in nearly 40 years has come and gone, and along with it my promise to formally announce the project I've been keeping under wraps for the past two-and-a-half years. Overall it was a successful day, with hundreds of visits and interactions on sites and social media pages literally no one had ever seen before. You can check them out here (Twitter), here (Facebook), and here (official site), by the way. Now, 'hundreds' isn't a very good number in the long term, but ...

Update 16 - Total Eclipse of the Start