Hello, world! Allow me to be the first to welcome you to my personal corner of the web, and to the year 2019! What's that? I'm not the first to welcome you to the new year? Aw, shucks. Regardless, if you've followed me around the internet for any length of time, you'll notice quite a few new things around here! What you're looking at isn't just a reskin of an existing site, it's a ground-up rebuild at a new location. Yep, that's right! Just check your address bar! I'll wait. So, what about the old site? ...

All About

When you've spent long enough on the journey, sometimes it's easy to forget the destination. When Yugure no Kagami was first conceived four years ago, I had no idea it would be this long before I got there. But as this devblog stands to witness, it's been a long process of laying the foundation for the purpose of saving time in the future. By building VNgen once and building it right, I've positioned myself (and other developers!) to quickly and easily create content without compromising on functionality ...

Update 36 - Starting From Zero

It's hard to believe almost a year has passed since XGASOFT's main site first went live, and along with it, the unveiling of Yugure no Kagami to the world. Since then, however, my development efforts have been laser-focused on completing VNgen, the engine designed to make it possible. It might've looked like nothing was happening, but the planets are aligning and it's time for that to change. And change it has: xgasoft.com has been completely revamped from backend to frontend, and is about to see a lot ...

Say Hello to XGASOFT 2.0!

Hello, World! As you may have noticed, today is the last day in October, and in the last devblog I said VNgen was on track for an October release. Well, the truth is... it's done. The build I have in my virtual hands right now is 100% functional and feature-complete. But as eager as I am to get it in people's hands, I've decided to hold off releasing VNgen for a few more days. The official release date for VNgen is Friday, November 3, 2017. Between now and then, I'll be doing everything I can to make the ...

VNgen Pre-Release Update

Well, the USA's first total solar eclipse in nearly 40 years has come and gone, and along with it my promise to formally announce the project I've been keeping under wraps for the past two-and-a-half years. Overall it was a successful day, with hundreds of visits and interactions on sites and social media pages literally no one had ever seen before. You can check them out here (Twitter), here (Facebook), and here (official site), by the way. Now, 'hundreds' isn't a very good number in the long term, but ...

Update 16 - Total Eclipse of the Start

If you've followed this dev blog for very long, you've probably seen a hint or two dropped that more has been going on behind the scenes than just VNgen. Well, the planets have aligned—literally—and that means it's finally time to take the wraps off the super-secret project I've been teasing all year. But don't worry! Work on VNgen continues, so as is custom around here, we'll also be spending time looking at how it has changed and evolved over the past couple weeks too. It's a bit of an unusual list ...

Update 15 - Announcing the Announcement