Hello, world! It's that time again—two weeks have passed, and now it's time for another update! For VNgen, the past two weeks have been all about polishing up the foundations so that work can finally begin on adding new elements to the system. Sound boring? Well, you might just be surprised. Around the Engine in 80 Ways So, a bit of context: as opposed to Edge VN, which generated the majority of its properties in real time (i.e. in CPU), VNgen relies heavily on data structures in memory (i.e. in RAM). ...

Update 03 - Of Constants, Variables, and Deformities

Hello, world! It's me again, back with another update. Last time, I shared a bit about starting Shaft Interactive and the new version of Edge Engine to go with it, Shaftworks. Check that post out here if you haven't yet. While it's still early-stages stuff, Shaftworks has already been in development for some time now with my initial efforts focused squarely on the successor to Edge VN, which will be known as VNgen. Today we'll take a look at where VNgen currently is in development, the technological ...

Update 02 - Introducing VNgen, the Future of Edge VN

It has now been five years since I first launched ThinkBoxly. It's been a fantastic experiment and learning experience from day one—one that hasn't necessarily turned out like I imagined, but that certainly has prepared me for bigger and better things. For the past two years I've slowly shifted from commentating on what other people create to being a creator myself, and now at long last the planets have aligned and it's time to share some comments on my own work. In my last post, I teased that everything ...

Update 01 - Introducing Shaft Interactive and the Future of Edge Engine

In case you hadn't noticed, things are looking a little different around here today! Depending on how long you've followed this blog, you may have seen me say something to that effect on several different occasions, but for 2017 the difference runs far more than skin deep. In fact, the site design hasn't really changed much at all. This year, much, much bigger things are happening. First, say hello to a new format! I'll own up to it: in the past I said that ThinkBoxly was a tech news portal and that would ...

Hello, World!

For the past year-and-a-half since Edge Engine's inception, ThinkBoxly has been providing not only powerful tools for budding game developers, but also extensive learning resources to assist in using them effectively. However, up until now this documentation was limited to PDF files that were difficult to search locally and unwieldy to embed online. But with a new addition to the site, available live today, all that is going to change. Please welcome docs.thinkboxly.com, aka ThinkBoxly Docs! ThinkBoxly ...

Introducing ThinkBoxly Docs, Now Live!

Edge Engine's flagship module has reached its biggest milestone yet, and in more ways than one! For the past few months Edge VN has been receiving major updates to overhaul every aspect of the visual novel suite and bring to it a new level of features, performance, and stability. Now that quest is complete, and on top of that, one of the first commercial visual novels built on Edge VN is now available to the public! A New Edge VN The last version of Edge VN, 1.7.0, was one of the biggest single leaps the ...

Edge VN 1.8.0 Released, Plus a Commercial Edge VN Novel!