It's finally here: full video playback in GameMaker Studio...in native GML! No extensions, no DLLs, no platform-specific libraries. With Edge FMV, a few lines of simple code are all it takes to get your videos playing on nearly every platform supported by GMS. read documentation Features: - Play, pause, seek, and skip videos - Easy progress bars with a single script - Framesync adapts videos to any room speed and compensates for lag to achieve perfect timing under any conditions - Audiosync prevents video ...

Edge FMV - Experimental GML Video Player

Edge Engine Display Scaler is a fully cross-platform set of scripts designed to set your games free from fixed resolutions. With just one pre-made object, a handful of extra utility scripts, and a little of your own creativity, you can build a game once and watch as it gracefully scales to practically any alternative resolution in real-time without blur or inefficient tricks like room switching. Perfect for games meant to be run in a window or in multiple orientations on mobile devices! read documentation ...

Edge Display Scaler - Simple Responsive Design Solution

Edge Engine Splash Screen, or Edge SS, is a fully cross-platform splash screen module designed for ease of use and feature-richness for the ultimate splash screen solution. All code is fully notated and designed for human readability, and extensive documentation is included. read documentation Features: - Elegant splash screens with custom fade in, pause, and fade out times - Brilliantly simple execution requiring only two or three lines of code at minimum - Advanced splash screen variants for users who ...

Edge Engine Splash Screen - Easy, Elegant Branding Solution

Edge Engine Splash Add true hex color notation support to Game Maker Studio...for free! Hex or HTML color notation is one of the most popular formats for defining color, and is used across thousands of professional applications and programming and design languages. Its brevity and simplicity make it easy to use and remember, and is already the preferred form of notation for countless developers. While Game Maker Studio has long had a rudimentary implementation of hex color notation its uses are severely ...

Edge Engine Hex - True GML Hex Color Notation for GameMaker Studio

As the month reaches its halfway point, more and more of the world is being hit by the realization that the big Christmas holiday is just around the corner--and there are still gifts to be gotten! Well, the same is true for Edge Engine, and so this week we have a pair of updates for your seasonal programming pleasure. First, Edge VN has reached version 1.5.1 with a new update containing a handful of minor bug fixes and two not-so-minor additions to the dialog options system. First, it is now possible to ...

Edge Engine December Updates

It's long been well known that Hollywood isn't always the best of influences, and that it loves sequels. Recently we've seen these two realities come together in movie series that take their source content and divide it up to create multiple volumes where originally there was only one. Twilight, The Hobbit, The Hunger Games--all the cool kids are doing it, so why shouldn't videogames? At least, that seems to be Square Enix's reasoning behind this latest bit of Final Fantasy VII Remake info. Hot on the ...

Final Fantasy VII Remake to Span More Than One Game