With Windows 10 mere days away as a free upgrade for the majority of consumer Windows 7 and 8 users, many have found their excitement for the latest version of Microsoft's OS hampered somewhat by the news that out of the box further updates will be forced. As in, without asking for your permission first, all updates to Windows 10 and (optionally) Windows-related software and services will download, install, and even reboot your PC if necessary. Good news? Hardly. While the word 'update' sounds like a good ...

How to Disable Forced Automatic Updates on Windows 10 (Tutorial)

Add another to the list of unplanned Edge Engine updates! Edge VN 1.1.2--not to be confused with 1.2, which is still on its way--is now live on the marketplace. This is just a minor usability update, but it is still recommended to jump on it as soon as possible, because there are a few syntactical changes that will be easier to adjust to sooner rather than later. The first change is a new option to draw Edge VN scenes as foregrounds, covering up all other assets. This is particularly useful for fading ...

Edge VN 1.1.2 Minor Update Released

Not all advances in technology are about being faster or stronger. Sometimes the most interesting developments come in small packages—both literally and figuratively. Such is the case with the NVIDIA GTX 960, a GPU on the low end of the current Maxwell generation that thanks to some aftermarket tinkering might just be able to replace last generation's Kepler mid-range cards despite some rather odd limitations. NVIDIA's X60 cards have long been an attractive consumer product—the 'sweet spot', as they ...

GPU Wars: GTX 960 vs GTX 770 (Unboxing and Benchmarks)

Another weekend, another update to Edge Engine, this time again for the popular Edge Display Scaler. The new 1.2.8 update builds off of what was introduced in 1.2.6, improving support for mobile devices with super high-resolution screens exceeding GameMaker Studio's 2K limitation, as well as dramatically improving the performance of both single-axis and forced-resolution scaling scripts. On capable PCs the FPS gain will likely be relatively insignificant, but mobile devices should see gains of up to 1,000% ...

Edge Display Scaler Update 1.2.8 Released!

Wait, what? Edge Splash is already at 1.5? Yes, it is, and for good reason! This new version of Edge Splash is not a mere update--it is a completely rewritten, overhauled module. A new product, in essence, just one that happens to imitate the functionality of the older product. Why the rewrite? A number of reasons, most of them marinated in technical jargon. So, put simply: Edge Splash 1.0 was bad. Clever, yes, and an achievement in its own right for being a one-line code solution, but this one-line focus ...

Edge Splash 1.5 Update Released!

Though it's not available in the west and Square Enix has not announced any intentions to make it so (though it probably will—just look at Chaos Rings 3), yesterday I had the opportunity to go hands-on with Mobius Final Fantasy, recently released in Japan on iOS and Android. The game was pushed as a full-scale console RPG on smartphones, but in the end it looks and plays more like a tech demo for the new Unity 5 engine than a direct companion to previous entries in the Final Fantasy series. The combat is ...

Mobius Final Fantasy Hands-On Review — The Oddest Duck Yet