While it no longer exists today, in the '90s and '00s LucasArts stood at the forefront of advancing game technologies, and produced many titles spanning a wide variety of genres which are considered classics to this day. While many of these games are now available for download through GOG, in the past it was difficult if not impossible to get them running on modern PCs due to outdated 16-bit installers and ancient video modes not supported on today's graphics cards. To solve these and other problems, I ...

LucasArts Classic Game Patchers

"The Sunflower Society" (Ghost in the Shell) A reference to the 2001 anime Ghost in the Shell: Stand Alone Complex, "The Sunflower Society" is a YouTube channel dedicated to the preservation of the final hours of the short-lived online multiplayer game Ghost in the Shell: First Assault, based on the anime of the same name. Introduced in late 2014, First Assault spent most of its days in alpha and beta testing, only enjoying a full release six months before its worldwide closure in December 2017. Despite ...

"The Sunflower Society" (Ghost in the Shell)

ThinkBoxly was the original tech blog I started all the way back in 2012—before many of today's major web publications even existed! Initially, it was intended to be a tech news and reviews portal, but with time, it evolved into something more personal. From 2017-18, it served as a devblog for VNgen, the first product developed under the XGASOFT brand. Today, it lives on in these archives as a record of over 200 posts and 50 videos created in its lifetime, collectively generating hundreds of thousands of ...

About ThinkBoxly

When you've spent long enough on the journey, sometimes it's easy to forget the destination. When Yugure no Kagami was first conceived four years ago, I had no idea it would be this long before I got there. But as this devblog stands to witness, it's been a long process of laying the foundation for the purpose of saving time in the future. By building VNgen once and building it right, I've positioned myself (and other developers!) to quickly and easily create content without compromising on functionality ...

Update 36 - Starting From Zero

A wild devblog appears! For the past couples of months, I've taken a bit of a break from the regular devblog-style posts to cover some related topics instead. Each one was important to me, but there's another reason for the hiatus as well: behind the scenes, things were shifting gears in a big way. It's taken time, but the foundation is laid and I'm now settling into the process of building with tools, not just building tools. It's been enlightening to place myself in the shoes of a consumer using VNgen in ...

Update 35: Building (With) Tools

It's hard to believe almost a year has passed since XGASOFT's main site first went live, and along with it, the unveiling of Yugure no Kagami to the world. Since then, however, my development efforts have been laser-focused on completing VNgen, the engine designed to make it possible. It might've looked like nothing was happening, but the planets are aligning and it's time for that to change. And change it has: xgasoft.com has been completely revamped from backend to frontend, and is about to see a lot ...

Say Hello to XGASOFT 2.0!