In every life, there's always that handful of stand-out years that mark events which go on to be catalysts for great change. As I look back on my own, it's not hard to recognize them. In 2011, I hit rock bottom and spontaneously traveled halfway across the world to rethink where my life was going. Seemingly unrelated at the time, I also started a blog which would eventually evolve into the website you're reading right now. In 2014, I pivoted from writing about the creative industry to becoming a creator ...

The Meaning of Work (So long, 2017!)

As a developer, sometimes you've gotta write code, and other times, you've gotta just write. For me, November was one of those months. With VNgen out in the wild, it is now my priority to support the Early Access release with information and updates that will lead it to version 1.0, and that means providing resources to help users learn how to use it. In the space of only a few weeks I wrote the amount of a small novel doing just that, and at last the effort has paid off. But don't take my word for it: ...

Update 23 - Extra! Extra! Read all about it!

It's hard to believe, but it has already been two weeks since VNgen entered public Early Access. A number of you have already become early adopters and left some great feedback. On that note, a big thank you to everyone who's participated so far! But VNgen's just getting off the ground, and my work is cut out for me for the rest of the year. I can't wait to get on with the more exciting tasks ahead, but in the here and now, there's more important groundwork to be laid—things that will greatly impact all ...

Update 22 - Itching for More

Hello, World! As you may have noticed, today is the last day in October, and in the last devblog I said VNgen was on track for an October release. Well, the truth is... it's done. The build I have in my virtual hands right now is 100% functional and feature-complete. But as eager as I am to get it in people's hands, I've decided to hold off releasing VNgen for a few more days. The official release date for VNgen is Friday, November 3, 2017. Between now and then, I'll be doing everything I can to make the ...

VNgen Pre-Release Update

You know the light at the end of the tunnel? Well, no more looking for it, because it's right up ahead. I'll be honest: I had hoped this devblog would the one where I announce the early access release of VNgen. Well, that's not going to happen today, but it will soon—very soon—and I can assure you my time is being well spent until that day arrives. Indeed, the work I'm doing today is critical in shaping VNgen's future—literally. So... what's the big hold up? Admittedly, part of it is plain old code ...

Update 20 - The End of the Tunnel

It's hard to believe, but it has now been two weeks since the unveiling of Yugure no Kagami as the debut game of my indie career. Things have been a bit quiet since then, but don't let the silence deceive you: behind the scenes, things are more active than ever. So much so that, in fact, this week we'll be able to check off a category from the to-do list entirely—and you'll get to hear the results! Yugure no Kagami Status Report table span { background-color: #06F; color: #FFF; padding: 5px 10px; ...

Update 17 - Music to the Ears