Well, the USA's first total solar eclipse in nearly 40 years has come and gone, and along with it my promise to formally announce the project I've been keeping under wraps for the past two-and-a-half years. Overall it was a successful day, with hundreds of visits and interactions on sites and social media pages literally no one had ever seen before. You can check them out here (Twitter), here (Facebook), and here (official site), by the way. Now, 'hundreds' isn't a very good number in the long term, but ...

Update 16 - Total Eclipse of the Start

Last time, we took an in-depth look at some of the inner workings of VNgen and the challenges presented by adding very non-standard finishing touches on very standardized elements. It's an ongoing challenge, and one that will remain until VNgen's completion. For the past two weeks, however, that hasn't really been the priority. The problem with standard design is that it often leaves a few gaps behind, and the problem with non-standard design is that it often leaves a mess behind. This weekend, we'll be ...

Update 14 - Hands Off!

Between every major milestone in development, there are always a dozen smaller things that need to be changed, updated, or added. This weekend that's exactly where VNgen finds itself—at the threshold of great change, but in the meantime working through a handful of smaller matters. And yes, I do mean a handful this time, as opposed to the singular focus of the past couple updates. There's definitely reason to be excited, both for what has transpired in the past two weeks, and what's coming next. Because ...

Update 10 - Feature Creep (is not always a bad thing)

It's that time again: another two weeks have passed and April is now behind us, placing VNgen firmly in its sixth month of active development. It's come a long ways in that period of time, and from now on it's only a matter of putting on the finishing touches before VNgen is ready for market. However, finishing touches though they may be, they're also rather large ones. This is where the rubber meets the road—where VNgen transitions from being a prototype to an actual development tool. Silence is (not ...

Update 09 - Now Hear This

It has now been four weeks since I first introduced perspective into VNgen—a feature carried over from Edge VN that never really worked quite like I had hoped, and for one crucial reason: it was tied to a specific engine element, backgrounds. While this made sense at the time based on the way Edge VN was written, for VNgen I didn't want to merely tack on perspective as an afterthought. As a result, the time gone into it has been lengthy and challenging, but now at last one of the engine's most complex ...

Update 07 - Perspective Completed

Hello, world! It's me again, back with another update. Last time, I shared a bit about starting Shaft Interactive and the new version of Edge Engine to go with it, Shaftworks. Check that post out here if you haven't yet. While it's still early-stages stuff, Shaftworks has already been in development for some time now with my initial efforts focused squarely on the successor to Edge VN, which will be known as VNgen. Today we'll take a look at where VNgen currently is in development, the technological ...

Update 02 - Introducing VNgen, the Future of Edge VN