Alright, I've avoided it long enough: after two posts and four weeks of dodging discussion over the state of VNgen, it's finally time to get back in the swing of things for the new year. As previously mentioned, part of the reason for the delay was life matters in the month of December. But that's not to say things weren't being accomplished—far from it. Rather, the bigger reason is that VNgen was undergoing such major changes that there was never a good point to stop and share it all. Now, most of these ...

Update 26 - I've Got a Feeling

It's been four weeks since the last regular update on VNgen. While normally that'd be enough time for some major changes and improvements, between the holidays and personal family matters holding back development, this weekend's focus will be slightly different than usual, with regular VNgen updates to resume next time. Even with delays and reduced work hours, however, progress has certainly been made. Some of it has been largely experimental and required rolling back, but not without gaining valuable ...

Update 25 - Untangling Quantum

It's almost hard to believe it's been two weeks again. Not because they flew by (they did), or because they dragged (they did). In fact, they were filled with as many ups and downs as usual. And yet, after spending so long stuck in documentation purgatory (which you can read about here), just getting things done was a startling change of pace. VNgen's to-do list grows shorter every day, and since the last dev blog I've published not one, but two updates to the Early Access release. You can read the full ...

Update 24 - Less is More

As a developer, sometimes you've gotta write code, and other times, you've gotta just write. For me, November was one of those months. With VNgen out in the wild, it is now my priority to support the Early Access release with information and updates that will lead it to version 1.0, and that means providing resources to help users learn how to use it. In the space of only a few weeks I wrote the amount of a small novel doing just that, and at last the effort has paid off. But don't take my word for it: ...

Update 23 - Extra! Extra! Read all about it!

It's hard to believe, but it has already been two weeks since VNgen entered public Early Access. A number of you have already become early adopters and left some great feedback. On that note, a big thank you to everyone who's participated so far! But VNgen's just getting off the ground, and my work is cut out for me for the rest of the year. I can't wait to get on with the more exciting tasks ahead, but in the here and now, there's more important groundwork to be laid—things that will greatly impact all ...

Update 22 - Itching for More

You read that title correctly: after many missed estimates, VNgen is finally here, it's real, and it's out in the wild. It's been a long time in coming, but I promise the extra time has been put to good use. When I first sat down to write the design document for what would become VNgen, I feared I was being too ambitious. A year later, not only have I achieved the goals of that original design document, but also surpassed them in almost every way and even added at least a dozen more features to boot (not ...

Update 21 - VNgen Early Access: Available NOW