Hello, world! It's that time again—two weeks have passed, and now it's time for another update! For VNgen, the past two weeks have been all about polishing up the foundations so that work can finally begin on adding new elements to the system. Sound boring? Well, you might just be surprised. Around the Engine in 80 Ways So, a bit of context: as opposed to Edge VN, which generated the majority of its properties in real time (i.e. in CPU), VNgen relies heavily on data structures in memory (i.e. in RAM). ...

Update 03 - Of Constants, Variables, and Deformities

Hello, world! It's me again, back with another update. Last time, I shared a bit about starting Shaft Interactive and the new version of Edge Engine to go with it, Shaftworks. Check that post out here if you haven't yet. While it's still early-stages stuff, Shaftworks has already been in development for some time now with my initial efforts focused squarely on the successor to Edge VN, which will be known as VNgen. Today we'll take a look at where VNgen currently is in development, the technological ...

Update 02 - Introducing VNgen, the Future of Edge VN

It has now been five years since I first launched ThinkBoxly. It's been a fantastic experiment and learning experience from day one—one that hasn't necessarily turned out like I imagined, but that certainly has prepared me for bigger and better things. For the past two years I've slowly shifted from commentating on what other people create to being a creator myself, and now at long last the planets have aligned and it's time to share some comments on my own work. In my last post, I teased that everything ...

Update 01 - Introducing Shaft Interactive and the Future of Edge Engine

In case you hadn't noticed, things are looking a little different around here today! Depending on how long you've followed this blog, you may have seen me say something to that effect on several different occasions, but for 2017 the difference runs far more than skin deep. In fact, the site design hasn't really changed much at all. This year, much, much bigger things are happening. First, say hello to a new format! I'll own up to it: in the past I said that ThinkBoxly was a tech news portal and that would ...

Hello, World!

It's that time again! A new generation of desktop graphics technology is upon us, and that means more of every PC gamer's favorite pastime: GPU unboxings and head-to-head benchmark battles to see just how much better this year's offering is over last year's and beyond. For Team Green, the new 10-series lineup represents a very important leap forward, crossing the threshold of great VR, high-refresh rate, and ultra-HD performance, but it also marks a step up in MSRP, and—at least for the time ...

GPU Wars: NVIDIA GTX 1070 vs 970 + Unboxing!

For the past year-and-a-half since Edge Engine's inception, ThinkBoxly has been providing not only powerful tools for budding game developers, but also extensive learning resources to assist in using them effectively. However, up until now this documentation was limited to PDF files that were difficult to search locally and unwieldy to embed online. But with a new addition to the site, available live today, all that is going to change. Please welcome docs.thinkboxly.com, aka ThinkBoxly Docs! ThinkBoxly ...

Introducing ThinkBoxly Docs, Now Live!