VNgen is an unusual GameMaker product. As previously described, it breaks the linearity of Step cycles and re-implements many built-in functions to do more work faster. With 1.0 approaching, I'm forced to evaluate the state of each part of the engine and ensure it's working as desired and is consistent with other engine functions, which has often led to even further reworks of standard GameMaker conventions. Some of these have been significant enough to warrant spinning off into their own, separate ...

Update 28 - Drawing Infinity As Fast As Possible

With all major features in place, VNgen is now on the straight and narrow path to version 1.0. As you'd expect, this means isolating and fixing bugs—many of which are difficult to produce in the first place—but more importantly, the past two weeks have been all about standardization. Sound boring? Well, read on, because as you'll discover, standardization doesn't mean nothing new was added. And even better, you can see for yourself right now! Unity in Diversity Designing a group of disparate functions ...

Update 27 - Semantic Arguments

Alright, I've avoided it long enough: after two posts and four weeks of dodging discussion over the state of VNgen, it's finally time to get back in the swing of things for the new year. As previously mentioned, part of the reason for the delay was life matters in the month of December. But that's not to say things weren't being accomplished—far from it. Rather, the bigger reason is that VNgen was undergoing such major changes that there was never a good point to stop and share it all. Now, most of these ...

Update 26 - I've Got a Feeling

It's been four weeks since the last regular update on VNgen. While normally that'd be enough time for some major changes and improvements, between the holidays and personal family matters holding back development, this weekend's focus will be slightly different than usual, with regular VNgen updates to resume next time. Even with delays and reduced work hours, however, progress has certainly been made. Some of it has been largely experimental and required rolling back, but not without gaining valuable ...

Update 25 - Untangling Quantum

In every life, there's always that handful of stand-out years that mark events which go on to be catalysts for great change. As I look back on my own, it's not hard to recognize them. In 2011, I hit rock bottom and spontaneously traveled halfway across the world to rethink where my life was going. Seemingly unrelated at the time, I also started a blog which would eventually evolve into the website you're reading right now. In 2014, I pivoted from writing about the creative industry to becoming a creator ...

The Meaning of Work (So long, 2017!)

It's almost hard to believe it's been two weeks again. Not because they flew by (they did), or because they dragged (they did). In fact, they were filled with as many ups and downs as usual. And yet, after spending so long stuck in documentation purgatory (which you can read about here), just getting things done was a startling change of pace. VNgen's to-do list grows shorter every day, and since the last dev blog I've published not one, but two updates to the Early Access release. You can read the full ...

Update 24 - Less is More